I’m continuing to work on the introductory scenario.
One of the features of Kannagara is that the players can define the details of the world that their personae live in through their choices as they explore it. The players decide what the personae discover, and those discoveries define the world.
There are two versions of this. In the first, the background is defined by the game material, and the personae discover it. This is going to be an important part of the game, because this is how scenarios will be offered. In the second version, the material provides options. The players can choose to have their personae discover a character, location, or plot, or they can choose to leave it undiscovered and, therefore, not part of their world. This is even more important, because even when the background is defined for a scenario, the players will make the initial decision as to whether that scenario will happen in their game.
So, right now I’m trying to get the second part to work. I think I’ve got most of the way there, but there’s still something missing. In the introductory scenario, this has to be a minor aspect, because an introductory scenario needs to be focused, so that inexperienced players can work out what is going on. Getting it to work for something minor is proving to be difficult. Indeed, in the end I may actually drop this from the scenario, as adding too much complexity. However, before I decide whether to do that, I want to get it working, so that I can use it for important options after the first scenario.
I’m not sure how long it will take me to get this done, but I think it is the last new bit of mechanics, so once this is working it might get easier to get the whole scenario finished. Or it might not…