Ars Magica and Kannagara

Today, Atlas Games publicly announced my retirement as Ars Magica Line Editor. It doesn’t take effect until the end of this year, and it’s been planned for about three years, but the public announcement is an important step.

What does this have to do with Kannagara? Well, the reason I am retiring from Ars Magica is that I have finished doing what I want to do with the game. Kannagara is (part of) what I want to do with role-playing games, but cannot do with Ars Magica. Obviously, Shinto cannot really be shoe-horned into Mythic Europe. Actually, that would be a very bad idea, given the way that the metaphysics of the game world are set up. Further, the rule structures I want to try out in Kannagara do not fit with the existing rules of Ars Magica. It is, from all perspectives, better to create a new game.

That process is moving along. I think I do have the rules for discovery now, and I’m part of the way through the rules for growth. (I’d like to say “half way”, but the second half normally turns out to be much more work than the first half.) When those are done, I need to create rules for creation that fit with all the other rules. I have vague ideas for how that will work, but the devil is in the details. I have no idea how long it will take to put together.

Once I have a new structure for everything, I’ll start talking about things in a bit more detail here. I’ll also be trying to set up playtests.


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