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A Sample

A Sample

Here is a sample of text from the first scenario. This section concerns the creation of the norito for a harae to purify the personae. Norito The rules for creating each part of the harae are the same, and we will create the norito first. First, one of the personae must come up with a concept for the norito. To do this, roll a number of dice equal to norito knowledge, and keep a number equal to norito skill, following…

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Revising Revision

Revising Revision

And as the process of creation gets underway, things change. In writing the initial scenario, I found a significant problem with the proposed revision mechanics. They were as follows. Roll the assessment dice and double the result. Subtract the current progress from this result to get an assessment total. Subtract the assessment total from the current progress to get the difficulty for the revision roll. Make the revision roll, and add the amount by which it exceeds the difficulty to…

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Putting Numbers on Bonds

Putting Numbers on Bonds

In order to make the rules for building relationships definite, I need to start attaching numbers to it. The best place to start is with the strength of relationships, since everything will develop from there. A strong relationship is, let us say, a score of 6. This allows for a lot of differentiation between relationships; the average result of keeping 2 dice is only one higher than the minimum possible result from keeping 6. Of course, relationships can be even…

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Building Relationships

Building Relationships

Creating and improving relationships with characters, and quite possibly between personae, should be one of the central activities of personae in Kannagara. Given the design philosophy of the game, that means that we need rules for building a relationship. I don’t want to introduce something completely new, so I will use the structure of the perspiration stage of the creation mechanics. For creation, the inspiration stage sets the target for the creation, and the effects of the completed work, but…

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Matsuri Creation Example

Matsuri Creation Example

In this post, I want to give an example of creating a matsuri. There are two people working together to design the matsuri. Yukihiko is a shinshoku, but still fairly young, while Hanami is a miko at the same shrine. Yukihiko has norito knowledge 4 and norito skill 2, mikë knowledge 2 and mikë skill 3, and kagura knowledge 4 and kagura skill 1. Hanami has norito knowledge 1 and norito skill 0, mikë knowledge 3 and mikë skill 2,…

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Matsuri Elements

Matsuri Elements

The players need to be able to describe the matsuri that their personae have created, and most players do not know anything about Shinto matsuri when they start playing, so the game system needs to support the description. This is the most important function of elements. The elements are things that are included in the matsuri, and can be mentioned in the description. As noted earlier, elements come in two types: generic elements, and special elements. Generic elements are simply…

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Creating Kagura

Creating Kagura

The important difference between kagura and norito or mikë is that it is possible to fail to perform kagura. Once a norito has been written, it is simply a matter of reading it off a sheet of paper, as shinshoku do not memorise most norito. It is theoretically possible to fail to read the norito, but that’s not a possibility it makes sense to include in the game. Similarly, once mikë has been selected, it is simply a matter of…

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Creating Matsuri

Creating Matsuri

What are the mechanics for creating a matsuri? Creating the baseline matsuri doesn’t need any mechanics at all; the shinshoku just copies the norito out of a book and does the basics. The mechanics, then, are for improving a matsuri beyond the baseline. A baseline matsuri provides 1 shin’i, no dice to roll to determine whether the request is answered, and makes 1 request. It should be fairly easy to improve this, so that even a novice persona can create…

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Persona Transformation

Persona Transformation

I mentioned early on that, as far as logically possible, all persona options will be open to all personae at all times in Kannagara. That means that a persona who starts as a male human can become a female human, or a male kami, or a yuki-onna (snow maiden). It may be more difficult for a persona who starts with no blood relationship to any shinshoku to become the scion of line going back centuries, but changing the past is…

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Elements of Creation

Elements of Creation

The elements of a creation are the concrete features that the players know about, and that allow them to describe the creation in the game world. The elements will, obviously, vary depending on what is being created, but their game-mechanical role will be more constant, and so can be described here. Concepts and embodiments include elements in the creation, one for each role. That is, the concept is automatically an element, as is the embodiment. A concept might be “the…

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