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Tag: creation

Perspiration

Perspiration

Once you have the inspiration, it is time for the perspiration. Embodying the idea seems to work well as a single action, with the result being compared to the difficulty of the creation. Now, I want revision to be a normal part of creation, so the first result should generally not be high enough to succeed. The easiest thing to do here is to just take the total of the first roll, and use that as the progress towards creation….

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Inspiration

Inspiration

What would make good mechanics for creation? The first point is that it is important to make it possible for several personae to cooperate. In the real world, a lot of creation is done by individuals working alone, but even then, not all, or even most, of it. In a game, you must give as many players as possible the chance to participate. Obviously, the personae have to be able to communicate in order to collaborate on the creation, but…

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Products of Creation

Products of Creation

The products of creation are an important part of the game, so their description does not need to be particularly simple. They are, for example, as important as characters, if a little less important than personae, and so their description could certainly be as complex as a character’s description. In particular, a creation need not be described by a single number, and indeed most often will not be. A creation that grants a bonus should specify the situation and the…

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Creating Things

Creating Things

What rules enable the personae to create matsuri, or indeed anything else? Creation is a central part of the game, so it should not be resolved by a single roll. That would not give it enough emphasis in play. In addition, if creation were represented by a single roll, it would be difficult for players to use the rules, because they would have to come up with all the details of the things they were creating for themselves. Creativity is…

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Welcome to Mimusubi

Welcome to Mimusubi

Welcome to Mimusubi. Mimusubi is my (David Chart’s) trading name (and trademark) for the business of writing and selling original pen-and-paper roleplaying games (in the first instance), and the first of those games is Kannagara. Kannagara will be a modern fantasy roleplaying game set in contemporary Japan, drawing heavily on Shinto folklore, legends, and practices. I say “will be” because it is not yet written; I will talk about the design on this blog, and hope that the readers of…

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