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Tag: jinja

Kami

Kami

As we saw from Norinaga’s definition, anything awe-inspiring can be a kami. For Kannagara, kami are going to be personal entities with supernatural power, and, in most cases, they will be spirits. This is partly because most kami are thought of this way in Shinto practice, and also because it works well for the game. Mount Fuji as a kami would not be easy to introduce into play, and it is hard to see how you could interact with it,…

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Jinja Personnel

Jinja Personnel

One important feature of personae is their relationship to the jinja. Kannagara assumes that all personae have a close relationship with a particular jinja, just as Ars Magica assumes that all characters have a close relationship with a particular covenant, and the stories develop around that jinja. There are several different close relationships that a persona can have to a jinja. The first is to be a shinshoku at the jinja. In this case, “priest” is actually a perfectly good…

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Shinto, Jinja, and Kami

Shinto, Jinja, and Kami

Shinto is a central element in the setting of Kannagara, but it is not well-known outside Japan. I aim to have the game itself introduce the necessary ideas in play, but for this development blog, I fear that short info dumps are unavoidable. Shinto is the practice of performing matsuri for kami, primarily at jinja. There are no good English translations for “Shinto”, “matsuri”, “kami”, or “jinja”, so I will use the Japanese words, and explain them. There are roughly…

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