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A Sample

A Sample

Here is a sample of text from the first scenario. This section concerns the creation of the norito for a harae to purify the personae. Norito The rules for creating each part of the harae are the same, and we will create the norito first. First, one of the personae must come up with a concept for the norito. To do this, roll a number of dice equal to norito knowledge, and keep a number equal to norito skill, following…

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Revising Revision

Revising Revision

And as the process of creation gets underway, things change. In writing the initial scenario, I found a significant problem with the proposed revision mechanics. They were as follows. Roll the assessment dice and double the result. Subtract the current progress from this result to get an assessment total. Subtract the assessment total from the current progress to get the difficulty for the revision roll. Make the revision roll, and add the amount by which it exceeds the difficulty to…

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Performing Harae

Performing Harae

As I mentioned earlier, simple harae and misogi rituals are an essential part of any visit to a jinja, and all matsuri. I don’t think I need special rules for them; they are something to be mentioned as colour. Shinto believes that people acquire kegare through their normal activities, and the standard harae rituals can be considered to remove that impurity. That suggests that a penalty should apply to matsuri if personae perform them without performing the standard harae rituals,…

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Kegare Points

Kegare Points

So, how will kegare work in the game? As a resource statistics, like shin’i, it will come in points. Most resource statistics, including shin’i, are spent to get good effects. Kegare is the opposite. A persona can accept kegare to avoid bad effects. If a player does not like a die roll, she can accept of point of kegare for the persona, and reroll as many of the dice as she wants. Statistically, it is usually sensible to reroll any…

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Reducing Resistance

Reducing Resistance

A character’s resistance is not a one-off thing. If it remains at the same level, the personae have to persuade her to get involved every time the issue comes up, and that is a long-term problem for the jinja. If the resistance represents a bad relationship with another character, then the removal of that resistance represents repairing the relationship, and may be one of the persona goals. How, then, do personae go about doing that? I do not want to…

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Overcoming Resistance

Overcoming Resistance

As I mentioned in the last post, a character’s resistance will be a number tied to a description. To overcome it, personae roll dice. The easiest way to do this is to have the resistance be the difficulty for the die roll, and, as yet, I don’t see any reason to make things more complicated. That still leaves the question of what the persona’s player should roll, and what she should keep. I think that the player will roll the…

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Character Resistance

Character Resistance

The ways in which characters become obstacles to the personae will be defined with numbers, to fit with the rest of the mechanics. However, I think they will be defined with simple numbers, not dice. This is because the active force in the game should be the personae, not the characters. The personae drive things forward, and make the decisions that change things. In mechanics, that means that the personae roll dice and succeed or fail. The success or failure…

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GM-Free Scenarios

GM-Free Scenarios

Why do characters come into conflict with personae? Because the characters want things that differ from what the personae want, or because the personae want things from the characters that the characters are not immediately willing to give. That, of course, is the in-game reason. The meta-game reason is that conflict with characters is one of the things that drives the story, and makes the game exciting. For the same reason, creation and discovery are difficult, and personae might fail,…

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The Process of Intimacy

The Process of Intimacy

The rules described so far can be used for building relationships or changing attitudes. Although the game roles of these two are different, they are closely linked, and in the real world it would be hard to separate them. Therefore, the same kinds of actions can be used to modify either. So, the personae could use the rules to increase the extent to which a character loves or trusts them, or to build a relationship with that character. Some parts…

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Learning about People

Learning about People

What are the sorts of things that serve as elements when trying to find out about someone? The default assumption is that the personae are not spying on and manipulating the character, although that is possible, and should be supported by the rules at some point (although not necessarily in the core book). Instead, the personae are quite open about the fact that they are trying to build a relationship with the character. The investigation elements will, therefore, include such…

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