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Tag: relationships

Putting Numbers on Bonds

Putting Numbers on Bonds

In order to make the rules for building relationships definite, I need to start attaching numbers to it. The best place to start is with the strength of relationships, since everything will develop from there. A strong relationship is, let us say, a score of 6. This allows for a lot of differentiation between relationships; the average result of keeping 2 dice is only one higher than the minimum possible result from keeping 6. Of course, relationships can be even…

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Building Relationships

Building Relationships

Creating and improving relationships with characters, and quite possibly between personae, should be one of the central activities of personae in Kannagara. Given the design philosophy of the game, that means that we need rules for building a relationship. I don’t want to introduce something completely new, so I will use the structure of the perspiration stage of the creation mechanics. For creation, the inspiration stage sets the target for the creation, and the effects of the completed work, but…

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The Ties That Bind

The Ties That Bind

Attitudes are not quite the same as relationships. A character might really trust a persona, believing that the persona never lies and always keeps her promises, without feeling that he has any particular tie to her. If she tells him something, he will probably believe it, but most of the time he doesn’t think about her, and she probably doesn’t think about him. The same applies to most of the other attitudes, although it is harder to see how it…

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Using Attitudes

Using Attitudes

The most important function of attitudes in Kannagara will be in social interactions. An atttitude will often determine how many dice a player keeps when rolling to see whether her persona can convince a character to do or believe something. The simplest example is of a persona trying to convince a character that the kami of the shrine really did speak to her and give her a message for the character. The difficulty for this roll is likely to be…

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Measuring Relationships

Measuring Relationships

One of the main themes in Kannagara is building relationships between personae and characters, including kami. In the section on matsuri, I suggested that the strength of a kami’s relationship with a persona might be the number of dice she keeps when deciding whether to answer a request. It is time to look at the mechanics for relationships in a bit more detail. A relationship, by definition, has to involve at least two people. One of them might not know…

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Teachers and Students

Teachers and Students

In Kannagara, teaching is an important part of the game. It is a way for personae to develop, and a way for personae to help characters to develop. In addition, the relationship between teacher and student is an important one, and relationships between people are another important feature of the game. That means that Kannagara needs good rules for teaching. There are two ways that a persona can be involved in teaching: as the teacher, and as the student. In…

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Welcome to Mimusubi

Welcome to Mimusubi

Welcome to Mimusubi. Mimusubi is my (David Chart’s) trading name (and trademark) for the business of writing and selling original pen-and-paper roleplaying games (in the first instance), and the first of those games is Kannagara. Kannagara will be a modern fantasy roleplaying game set in contemporary Japan, drawing heavily on Shinto folklore, legends, and practices. I say “will be” because it is not yet written; I will talk about the design on this blog, and hope that the readers of…

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