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Reducing Resistance

Reducing Resistance

A character’s resistance is not a one-off thing. If it remains at the same level, the personae have to persuade her to get involved every time the issue comes up, and that is a long-term problem for the jinja. If the resistance represents a bad relationship with another character, then the removal of that resistance represents repairing the relationship, and may be one of the persona goals. How, then, do personae go about doing that? I do not want to…

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Overcoming Resistance

Overcoming Resistance

As I mentioned in the last post, a character’s resistance will be a number tied to a description. To overcome it, personae roll dice. The easiest way to do this is to have the resistance be the difficulty for the die roll, and, as yet, I don’t see any reason to make things more complicated. That still leaves the question of what the persona’s player should roll, and what she should keep. I think that the player will roll the…

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Character Resistance

Character Resistance

The ways in which characters become obstacles to the personae will be defined with numbers, to fit with the rest of the mechanics. However, I think they will be defined with simple numbers, not dice. This is because the active force in the game should be the personae, not the characters. The personae drive things forward, and make the decisions that change things. In mechanics, that means that the personae roll dice and succeed or fail. The success or failure…

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